Tom
Co-Founder
Tom handles product and engineering, turning half-baked app ideas into things people actually want to open every day. When he's not shipping features, he's probably breaking them on purpose to see what happens.
We're a small indie studio that builds apps for the itches we can't stop scratching ourselves.
ToDeX Interactive started in 2026 the way most good side projects do — with a problem neither of us could find a good app for. Tom kept building little tools to scratch his own itches; Dennis kept redesigning them until they felt right. Eventually we stopped calling it a side project.
The name is exactly what it looks like: a mashup of Tom and Dennis. No focus group, no brand agency — just two names mashed together because it sounded like a studio we'd want to work at.
Today ToDeX Interactive builds a small portfolio of apps — a Pokédex companion, a party-game dare app, a quiet quote-keeper, and a movie timeline game — each one built the same way: start with something we'd actually use, then keep polishing until it feels done.
Build focused, well-crafted apps without the bloat, dark patterns, or growth-hacking nonsense that creeps into so much of mobile software. Playful where it counts, polished everywhere else, and made by people who use their own products every day.
Co-Founder
Tom handles product and engineering, turning half-baked app ideas into things people actually want to open every day. When he's not shipping features, he's probably breaking them on purpose to see what happens.
Co-Founder
Dennis focuses on design and the details that make an app feel right — the animations, the copy, the little moments of delight. He believes good apps should feel like they were made by people who actually use them.